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Tuesday, April 23, 2019

Mathemathics Game Critique Essay Example | Topics and Well Written Essays - 2500 words

Mathemathics Game Critique - Essay drillAt the top of the screen, there is a timer indicating time remaining while the student is respondent the questions. If the student occupys the incorrect answer, the boy on the screen will tell the player to try again. A score is also given to the students at the end of the game. When the game is finished and when the student gets the correct answers, a big fish will appear on the screen saying congratulations. There argon a few numeral concepts addressed in this game. This game allows students to build their subtraction knowledge. It allows them to develop measure skills as there is a timer indicating how fast they are at answering the questions. The skill in recognising amount is also submitd in order to answer the questions. Moreover, this game allows students to build their skills in visualising numbers and getting the correct answers. In the end, it can also provide a good mental practice for the students. However, this game can als o have negative effects especially when some children may get bored after they keep getting the incorrect answers. Despite such negative effects, this technology, along with early(a) computer games can enhance childrens mathematical learning. These mathematical games can also help emend their mental skills, as well as their reasoning, strategic thinking, and logic, and these are skills which are important in occupation solving. (Hunting, 2012, p. 69). The following content outcomes are addressed NS1.2 Addition and Subtraction- Uses a range of mental strategies and informal written text methods for addition and subtraction involving one- and two-digit numbers The following are the syllabus process outcomes Questioning WMS1.1 Asks questions that could be explored utilise mathematics in apprisal to Stage 1 content Applying Strategies WMS1.2 Uses objects, diagrams, imagery and technology to explore mathematical problems Reasoning WMS1.4 Supports conclusions by explaining or demonst rating how answers were obtained. Reflecting WMS1.5 Links mathematical ideas and makes connections with, and generalisations about, existing knowledge and understanding in relation to Stage 1 content There is a way to implement this game in the classroom. The executing would involve seating the children in their chairs and then explaining to them what the game is. The explanation would have to include the use of an synergistic whiteboard, a computer, or an overhead screen which would allow the t to each oneer to go online and demonstrate the game. This game would require the children working independently. At the end of the lesson, the teacher would have to allow time for discussions in order to hold back that the students can share their intemperateies and challenges in playing the game. Since this game involves subtraction strategies, any student who finds the game difficult should be allowed to speak up during discussion times. The teacher must also ensure that the students c an hypothesize on the game and their experience while playing the game. There are many ways for specialisation within Stage 1. These include Making the game into two players, as this would encourage a red-blooded sense of competition among the students, especially those seeking to excel in the game. Getting the students in the classroom to personality the question and answer portions. This can be done by putting two students in each computer with one student playing the game, while the other would record the questi

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